5 Questions for German Mental Ray Forum
Archviz | Poolside by mtea

Here’s something new, the first ever Ceiga blog interview *Gasps*. Michael Spreu (mika) has answered 5 quick questions to try and convince you guys to check out the German Mental Ray website and use it for any problems you have. Don’t worry it’s called German but I’ve seen many English posts on there, and if your in a pickle there’s always google translator.

1) How long has German mental ray been around for?

The germanmentalray forum has been established in the year 2006. The founders were Jonathan Bäcker (jb_alvarado), Thorsten Hartman (hotchip) and Christoph Martin (Seeda). After a while Andreas Kirste (Einstein), Günther Preinfalk (visu) and Michael Spreu (mika) followed. Since 2006 there had been a lot of changes in our team and upon today we are still proud of having moderators and members with a deep knowledge in the section of visual effects.

2) Why did you create a site purely for mental ray?

This forum was originally intended to provide a platform to discuss, exchange and learn mental ray. Because mental ray was poorly documented and implemented, a community grew around it to answer the arising questions and provide support not only to novices. We created germanmentalray in our native language …

3) What has the response been like since the site started?

The response to our forum has been positive right from the start. After a while we got the status of an official mental ray user group from mental images. The work to establish a community and to help other people therefore paid off. Meanwhile we even get visitors from all around the world searching for help and information. For us this is a great honour and we want to move to the next level: The internationalization of our forum, because everbody is welcome.

Bugatti at Night by jomar machado

4) What plans do you have for the future of the site?

There are a lot of plans for our community. Currently we work on a new version with reasonable features for our members, where one important part in this process is the faster location of specific informations within the forum. Furthermore we open our forum for other technologies like other renderers and applications.

We do not want to reveal too much information, but the development follows our main question: “How can we help each other in a better and faster way?”

5) What changes do you wish to see in future versions of mental ray?

We asked our community and here is their wishlist:
– Improvements of the mental ray documentation (like the “mental ray – architectural and design visualization library”).
– Better implementation of mental ray in various applications.
– Documentation about new implemented features (eg. native particles, particle maps structures)
– Deep Camera Maps
– Better shadow maps, shadow maps for volumetric shader
– Better interfaces/ methods for volumetric shader
– Passable render times for Depth of Field and 3D Motionblur
– Uniform passes system for all shader and applications

Hope you liked this interview. A big thank you to Michael Spreu for taking the time to answer these questions. Like this, tweet it or simply comment about it, a little sharing goes a long way. Finally don’t forget to visit the Mental Ray website germanmentalray.de and let the guys know what you think of it. Ciao!

  • Nobody

    What´s about ptex support?